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 Betreff des Beitrags: November in einem Sumpf in Deiner Nähe: Onyxia 2 - Die Rache
BeitragVerfasst: Do 13 Aug, 2009 09:31 
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Quote from: Zarhym

She has lurked in her lair and done battle with the many brave adventurers who travelled to that familiar location over the years. Now, in honor of the World of Warcraft 5-year anniversary, the dreaded brood mother Onyxia is being revamped to make a return to the forefront of Azeroth, as part of our big plans for the upcoming 3.2.2 content patch.

This permanent update to Onyxia will convert the dungeon into 10- and 25-player modes. We will be adding new items to Onyxia’s loot table that have the same model as some of the classic loot from this dungeon, like Tier 2 helms, with stats updated to match the current level of content. There will be a special new item too: a normal drake-sized 310% speed flying mount modeled after Onyxia herself called an Onyxia Broodling. We will also be updating the encounter mechanics to be more fitting for modern raiding, but we can guarantee players will get to experience the frightening horror of deep breaths once again.

Then for a limited time, after the 5-year anniversary event officially begins in November, anybody who logs in will receive an Onyxia Brood Whelpling pet.

We’re very excited to bring this classic encounter back to provide a fun new experience for both new and veteran players. Further details will be available in the near future, and we will be setting up the Public Test Realms soon to help test out this fight along with all the new content we have planned for the patch. Keep an eye on the forums for updates!

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 Betreff des Beitrags: Re: November in einem Sumpf in Deiner Nähe: Onyxia 2 - Die R
BeitragVerfasst: Do 13 Aug, 2009 10:14 
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Ilke hat geschrieben:
the upcoming 3.2.2 content patch.


:shock:

Ich vermute mal da werden sie außerdem weitere Vorarbeite für 3.3 leisten. Mobilmachung, Belagerung gegen Eiskrone wäre ja n Hit.
Stellt sich allerdings die Frage, wann 3.3 tatsächlich kommt, wenn das im November nachgeschoben wird.

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BeitragVerfasst: Do 13 Aug, 2009 10:29 
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whelps... many whelps... handle it... NOW!

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BeitragVerfasst: Do 13 Aug, 2009 12:28 
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Neue Items und alte Items mit aufgewerteten Stats :)
310% Speed Drache im Onyxia Design :)
Onyxia Drachenjunges Pet :)
Deep Breath :)

Oh, das wird toll ... ich freu mich schon!

Zitat:
we will be setting up the Public Test Realms soon

Ich denke nicht, dass Ony erst im November kommen wird. Da ist zwar das 5-year anniversary event, aber der Patch wird sicherlich früher live gehen.

Ganz interessant auch ... as part of our big plans for the upcoming 3.2.2 content patch. Ony ist also nur ein Teil der "großen Pläne". Da munkelt der Woifal schon ganz gut - es wird was passieren.

Sollte das alles erst im November kommen ... auch dann passt es zum Zeitplan 3.3 im Dezember. Ich kann mir gut vorstellen, dass mit 3.2.2 auch die neue 5er TdM like Instanz kommt und schon einen ersten Schritt in die Eiskronenzitadelle wagen wird.

Ich freu mich wie ein Lich ... ähhh, Schneekönig - der Onyxia Relaunch ist eine tolle Sache.

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Ich spiele derzeit aktiv: WAR auf dem US Server Badlands ... WoW nur Gildenraid (Dienstag) & evtl. PvP-Abende


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BeitragVerfasst: Do 13 Aug, 2009 13:10 
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Ich hab das so vestanden, dass Onyxia quasi ein Geburtstagsgeschenk wird, dann wäre ein Start zum Geburtstag erst im November schon irgendwie logisch. Was ja nicht heißen muss, dass 3.2.2 nicht auch schon vorher kommen kann.

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 Betreff des Beitrags:
BeitragVerfasst: Do 13 Aug, 2009 13:22 
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Ilke, das ist mal wieder typisch Blizzard. Da schreiben sie, der Ony und Patch 3.2.2 Testserver wird "soon" online gehen, und dann schreiben sie, die Jahresfeier startet im November. Hier weiss man nun wirklich absolut nicht, was da wie zusammen hängt ^^

Auf der BlizzCon gibt es sicher mehr Infos, im Anschluss startet der PTR, und wie nun der Zeitplan ausschaut ... naja, der ist verschlossen im Schreibtisch von Mike Morhaime ^^

Mal logisch betrachtet ... PTR Mitte September - live Patch Ende Oktober. So oder so passt es ^^

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Ich spiele derzeit aktiv: WAR auf dem US Server Badlands ... WoW nur Gildenraid (Dienstag) & evtl. PvP-Abende


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BeitragVerfasst: Mi 26 Aug, 2009 09:43 
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Woohoo, gerade auf dem Testserver gelandet:

Inscription

* Runescroll of Stamina - Snowfall Ink, Resilient Parchment x 5 - Increases Stamina by 165 for all party and raid members for 1 hr.


Leatherworking

* Drums of Forgotten Kings - Heavy Borean Leather x 8, Icy Dragonscale x 8 - Gives all members of the raid or group the Blessing of Forgotten Kings, increasing total stats by 8% for 30 min.
* Drums of the Wild - Heavy Borean Leather x 4, Jormungar Scale x 20 - Gives the Gift of the Wild to all party and raid members, increasing armor by 750, all attributes by 37 and all resistances by 54 for 1 hr.


Sie hatten das auf der Blizzcon angesprochen, ich hätte aber nicht so schnell damit gerechnet...

Nun hoffe ich nur noch, dass das wieder wie bei früheren Trommeln für 50 ... oder zumindest mal 20 Aufladungen gilt und nicht für eine, dann wäre es nämlich unerfreulich teuer...

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BeitragVerfasst: Mi 26 Aug, 2009 11:28 
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das is doch eh nur für gruppenintressant die keinen pala, drui oder priester in gruppe haben. da es die gleichen buffs sind, stacken die eh nicht. tun jetztige schriftrollen ja auch nicht

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BeitragVerfasst: Mi 26 Aug, 2009 11:32 
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Klar, ich finds trotzdem klasse. Die anderen Buffs, (Int, Wille) werden denke ich noch folgen. Und wie oft haben wir im 10er keinen Magier dabei? Letztens hatten wir keinen Pala, gerade für Hardmodes finde ich es klasse, dass man sich die Buffs trotzdem besorgen kann.

Freue mich schon auf die Kampfrausch-Schriftrolle. :D

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BeitragVerfasst: Mi 26 Aug, 2009 11:48 
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Mir gefällt das ganz und gar nicht. Ein weiterer Schritt in Richtung Klasseneinheitsbrei.

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BeitragVerfasst: Mi 26 Aug, 2009 13:47 
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Ilke hat geschrieben:
Freue mich schon auf die Kampfrausch-Schriftrolle. :D

Ole, oder eine Anregen Schriftrolle ... will ich^^

Blizzard hat schon in BC das Buffsystem stark verändert und "vereinfacht". Dies hier ist nun ein weiterer Schritt in Sachen "bring the player not the class".

Ich finde z.B. das Buffsystem vom Pala noch immer total chaotisch. Hat man dann 3-4 Palas im Raid, braucht es erstmal 15min, bis diese aufgeteilt wurden und sich abgesprochen haben. Ohne PallyPower wird ein Pala im Raid eh nicht mitgenommen und kann auch oft nicht gescheit buffen. Irgend ein Palabuff fehlt dann immer, und es dauert wieder etliche Minuten, bis jeder zufrieden ist.

Das Buffsystem ist natürlich wichtig, denn es entscheidet oft, ob bei schwierigen Herausforderungen (z.B. Hardmodes, Timeruns, usw) die Gruppe optimale Voraussetzungen hat. Es darf aber nicht sein, dass hier Gruppen scheitern, weil ihnen z.B. ein Buff fehlt.

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Ich spiele derzeit aktiv: WAR auf dem US Server Badlands ... WoW nur Gildenraid (Dienstag) & evtl. PvP-Abende


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BeitragVerfasst: Mi 26 Aug, 2009 14:27 
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Das mit den Paladinen versteh ich nicht ganz. Jeder vergisst mal Buffs und sofern sich die Paladine gezielt absprechen sollte auch klar sein, wer wen und was bufft. Egal, ob mit oder ohne PallyPower. Gerade ab 3 Paladin wirds eh egal, weil dann jeder jeden Buff kriegt.

Aber auch Druiden, Priester und Magier vergessen gerne mal die Buffs... :)

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BeitragVerfasst: Mi 26 Aug, 2009 14:45 
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Naja, ich finde halt, dass die Palabuffs rech chaotisch funktionieren. Oft eine kurze Laufzeit, dann minutenlange Absprachen vor dem Raid, wer nun was bufft und wer was in PallyPower einstellt. Das Buff System sollte hier vereinfacht werden, und das wird es ja auch langfristig. Aber das ist meine Meinung und hat ja mit den aktuellen Änderungen nichts zu tun ^^

Die neuen Möglichkeiten betrachte ich sehr positiv. Es ist sicher nicht ein Einheitsbrei, denn nicht jede Klasse kann alles buffen. Wenn aber mal was fehlt, wird man es über Trommeln und Schriftrollen ausgleichen können. Das finde ich ganz praktisch, denn so rücken auch die Berufe wieder in den Vordergrund.

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WoW: Mallefitz (Priester) / Vaelara (Jägerin) - WAR: Rotza (Spalta) / Stupiz (Squigtreiba) - LotRO: Haldengar (Hüter) - AoC: Osvald (Wächter) / Osmund (Bärenschamane) - Gilde: Nachtwind
Ich spiele derzeit aktiv: WAR auf dem US Server Badlands ... WoW nur Gildenraid (Dienstag) & evtl. PvP-Abende


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BeitragVerfasst: Fr 28 Aug, 2009 15:41 
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Auf dem PTR gibt es nun eine Quest, bei der man den Ony Kopf abgeben kann und mit einer Melee Halskette, einem Caster Ring oder einem Tank Schmuckstück belohnt wird. Die Items sind ganz ordentlich und haben ItemLvl. 245. Den Kopf bekommt man in der 10er und 25er Version.

Ebenfalls gibt es eine Reihe Ony Achievements.
- Defeat Onyxia in less than 5 minutes (10er, 25er)
- Cause 50 Onyxia Whelplings to hatch within 10 seconds of Onyxia's liftoff (10er, 25er)
- Defeat Onyxia without anyone taking damage from a Deep Breath (10er, 25er)

Weiterhin gibt es viele kleinere Klassenänderungen und neue Items für Berufe. Auch sind neue Pets geplant ... z.B. einen Kernhund, einen Tiger, einen Mini Kel'Thuzad und ... öhööö? einen Pandaren Mönch!

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Tradition ist nicht das Bewahren der Asche, sondern das Weitergeben des Feuers!
WoW: Mallefitz (Priester) / Vaelara (Jägerin) - WAR: Rotza (Spalta) / Stupiz (Squigtreiba) - LotRO: Haldengar (Hüter) - AoC: Osvald (Wächter) / Osmund (Bärenschamane) - Gilde: Nachtwind
Ich spiele derzeit aktiv: WAR auf dem US Server Badlands ... WoW nur Gildenraid (Dienstag) & evtl. PvP-Abende


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BeitragVerfasst: Fr 28 Aug, 2009 16:00 
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Laut gamona liegt der Pandare auch als komplett animiertes NPC-Modell vor. Möglicherweise bahnen sich also Pandaren den Weg als NPCs ins WoW-Universum. Expansion 4 dann mit neuer Klasse und Expansion 5 mit Pandaren als spielbarer Rasse - so ca. Juni 2013.

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BeitragVerfasst: Fr 28 Aug, 2009 16:06 
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Die blöde Halskette für Caster hat wieder Weisheit mit drauf. Ein richtig dämlicher Statt für einige Klassen :(

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World of Warcraft (Zirkel des Cenarius): Sanuleene (Todesritter, 80), Haana (Paladin, 70), Xaana (Schurkin, 70), Shenzei (Priester, 70), Sanul (Druide, 63)
[s]Warhammer Online[/s] (Erengrad): Sanul (Sigmarpriester, 38), Sanulakar (Eisenbrecher, 22), Sanulaker (Slayer, 7)
[s]Dungeons & Dragons Online[/s] (Keeper): Sanul (Priester, 7), Xaana (Schurke, 3), Vaana (Paladin, 3)
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BeitragVerfasst: Sa 05 Sep, 2009 12:41 
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Armorpen Nerf in 3.2.2:

Ghostcrawler (Source)
The nerf to armor pen in 3.2.2 is intentional. Compared to the recent buff where we increased the value of armor rating to 125%, this nerf would take it back down to 110%. While we are still evaluating the effects of this change in the 3.2.2 build, we did want to let you know of the possibility in case you were about to spend a lot on armor pen gems.

In fact, this was really the point. Several melee specs (and Marksman hunters) had begun to focus on armor pen at the expense of all other stats. Gear without armor pen was being passed over and gem sockets were increasingly being filled with just this one stat. While every spec has stats that are more valuable than others, this one felt like it was starting to trump everything. Not coincidentally, characters stacking lots of armor pen were starting to do more damage than their peers and more damage than we were comfortable with.

This change is largely for PvE reasons, though we won't cry at all if melee damage in PvP drops a little as a result.

We're letting you know now so that this doesn't feel like a stealth nerf, assuming it goes live. While you might disagree or be frustrated by the change (though I also suspect it won't come as a surprise to many players), we ask that you try and keep your response to something appropriate for these forums.

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BeitragVerfasst: Fr 11 Sep, 2009 13:30 
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Die 3.2.2 Patchnotes bisher:

World of Warcraft PTR Patch 3.2.2

The latest test realm patch notes can always be found at http://www.worldofwarcraft.com/patchnot ... notes.html

The latest patch notes can always be found at http://www.worldofwarcraft.com/patchnotes/

The Brood Mother Returns
After years of lurking in her lair battling the many brave adventurers who travelled from afar to challenge her, Onyxia returns stronger than before to commemorate World of Warcraft’s five-year anniversary.

* Onyxia has been scaled to offer new challenges to level 80 players and is now available for testing in 10- and 25-player modes.
* Adjusted for modern raiding, but with the fundamental experience of fighting the Brood Mother still in effect, including the horrors of her Deep Breaths!
* Onyxia will now drop level 80 item versions of some classic loot items from the level 60 encounter.
* Brood of Onyxia, a very rare 310%-speed mount modeled after Onyxia herself will be available for the luckiest of challengers.


General

* Armor Penetration Rating: The amount of armor penetration gained per point of this rating has been reduced by 12%.
* Copied Test Realm characters will no longer be copied with their achievement history in order to better facilitate the character copy process.


PvP
Battlegrounds

* Players level 11 and higher will now always see a daily Battleground quest, as the quest giver will only offer daily quests for a Battleground in which a player is eligible to participate according to level bracket (i.e. players levels 11-20 will always be offered a Warsong Gulch daily quest, while players levels 11-50 will be offered either an Arathi Basin or a Warsong Gulch daily quest, etc.).


Death Knight

* Frost Presence: The damage reduction granted by this ability has been increased from 5% to 8%.

Pets

* Gnaw: This death knight ghoul ability now has a 1-minute cooldown.

Blood

* Heart Strike: Secondary targets of Heart Strike now take half as much damage.
* Subversion: Now also increases the critical strike chance of Scourge Strike by 3/6/9%.
* Vampiric Blood: Cooldown reduced to 1 minute and duration reduced to 10 seconds.

Frost

* Threat of Thassarian now also causes Rune Strike to use both weapons when dual-wielding.
* Unbreakable Armor: Cooldown reduced to 1 minute and changed back to granting 25% additional armor while active instead of flat damage reduction based on armor. The amount of strength granted has been reduced to 10%.

Unholy

* Bone Shield: Cooldown reduced to 1 minute.
* Dirge: This talent no longer grants additional runic power from using Obliterate.


Druid
Balance

* Moonkin Form: This form now also reduces the damage the druid takes while stunned by 15%.
* Typhoon: The daze duration has been increased from 3 seconds to 6 seconds.

Feral Combat

* Predatory Strikes: This talent now also causes the druid’s finishing moves to provide a 7/13/20% chance per combo point to make the next Nature spell with a cast time below 10 seconds instant cast.


Hunter
Beast Mastery

* The Beast Within: The duration of this talent has been reduced to 10 seconds. In addition, hunters with this talent will do 10% additional damage at all times.
* Bestial Wrath: The duration of this talent has been reduced to 10 seconds.


Mage

* Arcane Blast: The buff from using this ability now stacks up to 4 times instead of 3, and each application increases mana cost by 175% instead of 200%. In addition, the duration of the buff has been reduced to 6 seconds.
* Arcane Missiles: Casting this spell while both Missile Barrage and Clearcasting are active will cause only Missile Barrage to be consumed.

Arcane

* Missile Barrage: The effect from triggering this talent now removes the mana cost of Arcane Missiles. In addition, the chance for Arcane Blast to trigger this talent is now 8/16/24/32/40%. All other listed spells continue to have a 4/8/12/16/20% chance to trigger it. This talent no longer has a chance to be triggered when spells miss.

Fire

* Combustion: This talent now also increases the critical strike damage bonus of Fire spells by 50% while it is active. In addition, Living Bomb periodic ticks will no longer interact with the count or the charges on the talent.


Paladin

* Righteous Fury: The bonus threat from Holy spells caused by this talent has been reduced from 90% to 80%.
* Seal of Corruption and Seal of Vengeance: These seals will now only use the debuff stacks generated by the attacking paladin to determine the damage done by the seal and by the judgement.

Protection

* Blessing of Sanctuary: This blessing now grants 10% strength in addition to its current effects. Also, the strength and stamina bonuses from this blessing will no longer be lost when Blessing of Kings is removed.
* Hammer of the Righteous: The damage from this ability is now considered physical instead of Holy. The threat generated by the ability has been increased such that it will continue to do approximately the same threat it did when it was Holy damage.
* Judgements of the Just: The reduction in cooldown to Hammer of Justice provided by this talent has been reduced to 5/10 seconds instead of 10/20 seconds.
* Touched by the Light: This talent now provides 20/40/60% of the paladin’s strength as spell power instead of 10/20/30% of the paladin’s stamina.

Retribution

* Seal of Command: This ability now chains to strike up to 2 additional targets when it is triggered by an attack that can only strike a single target.


Priest
Shadow

* Improved Spirit Tap: Mind Flay periodic critical strikes now have a 50% chance to trigger this talent.
* Twisted Faith now grants spell power equal to 4/8/12/16/20% of spirit, up from 2/4/6/8/10%.


Rogue

* Envenom’s scaling has been increased from 7% to 9% of attack power per combo point.
* Fan of Knives: The damage done by this ability has been reduced by 30%.

Assassination

* Master Poisoner: No longer increases the Deadly Poison application rate following a successful Envenom and instead now provides a 33/66/100% chance of preventing Envenom from consuming Deadly Poison.

Combat

* Throwing Specialization: This talent no longer causes Fan of Knives to interrupt spellcasting.

Subtlety

* Honor Among Thieves: A 1-second cooldown is now enforced on how often a rogue can gain combo points from his party via this talent.


Shaman

* Flame Shock: The duration of all ranks has been increased by 6 seconds.
* Lava Burst: This ability no longer ever consumes a Flame Shock debuff off of the target.

Enhancement

* Earthen Power: No longer causes Earthbind to pulse a persistent snare immunity aura. It does still remove snares from allies as an instant pulse, but there is no lingering immunity. Earthen Power now also brings Earth Shock’s melee attack speed reduction up to -15%/-20% (with 1 or 2 points in it, respectively).


Warrior
Arms

* Sword Specialization: Now has a 2/4/6/8/10% chance to proc an extra attack, up from 1/2/3/4/5%.


Dungeons & Raids
Shadowfang Keep

* Wailing Guardsman: Screams of the Past will no longer have multiple applications on a target. Recast time has been increased.

Ulduar

* Increased the cooldown on Immortal Guardians' Drain Life ability in the Yogg-Saron encounter.


Achievements

* The Achievement "Iron, Dwarf Medium Rare (25 player)" now requires 25 kills, down from 50.
* The Frostwolf Howler and Stormpike Battle Charger Achievements will now be awarded when a player learns the respective mount spells.


Professions

* The blacksmiths of Orgrimmar grew tired of running to the rear of the city to craft items and have installed a new anvil & forge at the General Store in the Valley of Strength.

Engineering

* The Mind Amplification Dish no longer changes the appearance of your helmet.

Inscription

* Added a recipe for Runescroll of Brilliance. This item grants an intellect buff equal to 80% of the highest Arcane Intellect rank to all players in the raid. Does not stack with other intellect scrolls, Arcane Intellect, or Arcane Brilliance.
* Added a recipe for Runescroll of Fortitude. This item grants a stamina buff equal to the highest rank of Power Word: Fortitude (untalented) to all players in the raid. Does not stack with other stamina scrolls and Power Word: Fortitude.

Leatherworking

* Added a recipe for Drums of Forgotten Kings. These drums increase all stats by 8% for all players in a raid. Does not stack with Blessing of Kings.
* Added a recipe for Drums of the Wild. These drums grant a buff equal to the highest rank of Mark of the Wild (untalented) to all players in a raid. Does not stack with Mark of the Wild.


Glyphs

* Glyph of Flame Shock: Redesigned. This glyph now makes Flame Shock periodic damage able to be critical strikes.
* Glyph of Mind Flay: This glyph no longer reduces the magnitude of the movement reduction on the Mind Flay victim.
* Glyph of Scourge Strike: Redesigned. This glyph now causes Scourge Strike to extend the duration of Frost Fever and Blood Plague by 3 seconds each time Scourge Strike is used on a target, up to a maximum of 9 seconds.
* Glyph of Typhoon: This glyph now increases the range on Typhoon by 10 yards in addition to its current effects.
* Glyph of Unbreakable Armor: Now increases the armor gained from Unbreakable Armor by 20%.
* Glyph of Vampiric Blood: The glyph now increases the duration of Vampiric Blood by 5 seconds instead of 10.


Items

* The Black Heart: This item’s animation has been changed and no longer resembles Hand of Protection.
* Death Knight Tier-9 Tanking 4-Piece Set Bonus: Now decreases the cooldown on Vampiric Blood, Unbreakable Armor, and Bone Shield by 10 seconds instead of 20.
* Druid Tier-8 Healer 4-Piece Set Bonus: The amount of healing this set bonus grants on the initial cast of Rejuvenation has been reduced by 50%. In addition, this set bonus no longer has strange interactions with Harold’s Rejuvenating Broach.
* Libram of Obstruction: The buff to block value from this relic is now exclusive with the buff to block value from Libram of the Sacred Shield; it is impossible to have both buffs at once.
* Libram of the Sacred Shield: The block value buff from this relic has been increased to match its item level.
* Relics: All buffs provided by relics (idols, librams, totems and sigils) now share an exclusive category such that gaining a buff from one of these items will remove all other buffs gained from items in this category.
* Totem of Quaking Earth: Attack power value increased to 400.


User Interface

* The size of the Focus Frame can now be adjusted via the Interface Options menu.

Mail System Auto-Complete Feature

* The inline auto-complete feature for the mail system has been added back into the game. The mail system will now have both the pre- and post-3.2.0 auto-complete features available.
* Added a label to notify players that the Tab key will allow players to navigate through the character names listed via the auto-complete feature.

Battleground Queuing

* Players may now only queue for no more than two Battlegrounds at a time.
* The dialog box for entering a Battleground match has been changed to reflect the following options: “Enter Battle,” “Leave Queue,” and “Minimize.”
* The time a player has to enter a battle when selected has been reduced to 40 seconds when not already in a Battleground and 20 seconds when in a Battleground.
* Players already in a Battleground can now choose “Enter Battle” for a new Battleground under any circumstance (i.e. while dead, in combat, falling, etc.).
* A new Battleground will not launch until the maximum number of players on each side are in the queue (i.e. 40 players per side for Alterac Valley).


For additional notes on Lua and XML changes please visit the UI & Macros Forum: http://forums.worldofwarcraft.com/board ... umId=11114

Bug Fixes

* Coliseum Trinkets: Some spells that should have triggered these trinkets will now trigger them (such as Holy Nova and Fel Armor).
* Death Knight Tier-9 DPS 4-Piece Set Bonus: Now grants the correct chance for disease damage ticks to be critical strikes.
* Hunter Tier-9 2-Piece Set Bonus: Critical damage from Serpent Sting will now work properly with the Mortal Shots and Expose Weakness talents.
* Lightweave Embroidery: This tailoring item enhancement will no longer trigger from the periodic healing granted by the warlock spell Fel Armor.
* Mote of Flame: Corrected a typo in the tooltip.
* Paladin Tier-9 DPS 2-Piece Set Bonus: Now grants the correct chance for Righteous Vengeance ticks to be critical strikes.
* Shard of Flame: Corrected a typo in the tooltip.
* Val’anyr, Hammer of The Ancient Kings: Healing from Prayer of Mending now triggers the shield from this item. In addition, a bug was corrected which would cause the shield points to be overwritten rather than stack up as intended.

Death Knight

* Rune of Razorice: The frost vulnerability granted by this enchantment will now increase the damage done by Frost Fever as intended.

Druid

* Balance of Power: Misleading tooltip reworded. The tooltip previously reported an incorrect value for the increased chance to hit with spells. The actual benefit of the talent is unchanged.

Hunter

* Master's Call: This ability now correctly removes the snaring component of Infected Wounds, Frostfire Bolt, and Slow.
* Trap Mastery’s (Survival) tooltip now states the correct amount of snakes summoned.

Mage

* Arcane Missiles: Ranks 12 and 13 will now properly cause players to enter combat.

Paladin

* Hand of Freedom: This ability now correctly removes the snaring component of Infected Wounds and Frostfire Bolt.

Priest

* Divine Aegis: Ranks 1 and 2 will now work with Holy Nova.
* Glyph of Power Word: Shield now correctly uses the Priest’s spell critical chance instead of the target’s.

Rogue

* Vanish: This ability now correctly removes the snaring component of Frostfire Bolt.
* Honor Among Thieves: This talent will now work properly again if two rogues with different ranks of the talent are in the same party.

Shaman

* Grounding Totem will now properly protect against the Death Grip spell.
* Lava Burst can no longer deal critical damage to targets who are immune to critical strikes (due to, e.g. Roar of Sacrifice, Blessed Resilience).
* Lightning Shield: This spell will no longer set off some trinkets when it is cast.
* Stoneclaw Totem's pulses will no longer break stealth on nearby hostile units.
* Thunderstorm and Shamanistic Rage can no longer be used while Frozen, Cycloned, Sapped, or Incapacitated.

Warlock

* Demonic Circle: This ability now correctly removes the snaring component of Frostfire Bolt.
* Fel Armor: This spell was unable to set off trinkets and other effects. That has been corrected.
* When using Shadowbolt or Incinerate while having Backlash and Backdraft active, only Backlash will now be properly consumed.

_________________
Ilke

Bild
World of Warcraft: Ilke - Druidin
Aion: Ilke - Klerikerin (Asmodier), Ilke - Assassinin (Elyos)
DAoC: Ilke - Ordi, Uria - Minne / GW: Ilke - Mö/Wa / HdRO: Ilke - Hauptmann, Uria - Jägerin / DDO: Yshir - Klerikerin / Vanguard: Ilke - Disciple / AoC Ilke - Bärenschamanin / WAR: Ilke - Erzmagierin, Uria - Maschinistin


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BeitragVerfasst: Fr 11 Sep, 2009 13:48 
Offline
Baronet
Baronet
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Registriert: Di 17 Dez, 2002 03:32
Beiträge: 11774
Bilder: 4
Wohnort: München
Ich finde die Combo hier gut:

Inscription

* Added a recipe for Runescroll of Brilliance. This item grants an intellect buff equal to 80% of the highest Arcane Intellect rank to all players in the raid. Does not stack with other intellect scrolls, Arcane Intellect, or Arcane Brilliance.
* Added a recipe for Runescroll of Fortitude. This item grants a stamina buff equal to the highest rank of Power Word: Fortitude (untalented) to all players in the raid. Does not stack with other stamina scrolls and Power Word: Fortitude.

Leatherworking

* Added a recipe for Drums of Forgotten Kings. These drums increase all stats by 8% for all players in a raid. Does not stack with Blessing of Kings.
* Added a recipe for Drums of the Wild. These drums grant a buff equal to the highest rank of Mark of the Wild (untalented) to all players in a raid. Does not stack with Mark of the Wild.


Damit kann dann Ilke quasi alle Standardbuffs casten. Wille fehlt. :)

_________________
Ilke

Bild
World of Warcraft: Ilke - Druidin
Aion: Ilke - Klerikerin (Asmodier), Ilke - Assassinin (Elyos)
DAoC: Ilke - Ordi, Uria - Minne / GW: Ilke - Mö/Wa / HdRO: Ilke - Hauptmann, Uria - Jägerin / DDO: Yshir - Klerikerin / Vanguard: Ilke - Disciple / AoC Ilke - Bärenschamanin / WAR: Ilke - Erzmagierin, Uria - Maschinistin


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BeitragVerfasst: Fr 11 Sep, 2009 14:14 
Offline
Einhorn Ritter
Einhorn Ritter

Registriert: Mi 18 Dez, 2002 14:44
Beiträge: 1884
Bilder: 1
hmm wieso reduzieren die die Aggro des Tankpalas ? Muss man langsam nimmer verstehen.

_________________
Sheol Nachtwind
Minnesänger Stonehenge
Barde Lyonesse
----------------------------------
Screeling
Kleriker Stonehenge
Geisterbeschwörer Avalon


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